

When a studio judges your demo reel and resume they have an order of priority.ĩ.) "So studios don't care what program I use? Why do they care about versatility?"Įxcept for Animators who are pretty much exempt from most rules of 3D, most studios want people who can perform multiple tasks instead of just a specialised one. F1 and Google are your friends.Ĩ.) "So, what do studios look for when hiring if I don't know program _ won't I get turned down?" You can get UI information from the program's help files.
LIGHTWAVE 3D VS BLENDER HOW TO
As said before Max and Maya have the most documentation but you should look at learning how to model and the right techniques instead of 'what button does X'. When you master a technique the program becomes nothing more than a tool. You shouldn't learn a program, you should learn techniques. No, like all things it takes time and effort to master a program, practice makes perfect and playing around with the interface will get the shortcuts ingrained into your muscle memory.ħ.) "So which program is the easiest to learn?" You get what you pay for.Ħ.) "But it's too haaaaaaaaard, isn't there any easy button?"

Some of those just starting out may pick up the project but don't expect Miets Meier level of work. No, anybody with any decent skill on this board does this work for a living or for some kind of gain. It is not a good idea to get into Zbrush when you're not very familiar with general 3D conceptsĥ) "Ok, I see I'm not very good at this stuff, can you model _ for me?" Zbrush is a great program for advanced users to add detail to their existing models, or to prototype models quickly by sculpting them out. You should start learning about basic modeling and topology before jumping into Zbrush. There are several Specialized applications out there that cater to a specific skill.Ĥ.) "Ooooo Zbrush, I see so much awesome shit from that, I'm gonna start there!" However you can get plugins for these apps to enhance their features. They don't require third party plugins or applications to add another basic feature, like a renderer or animation tools. Go with a generalized package, not a specialist one.ģ.) "Whoah, Generalized vs Specialized? How do I know?"Ī generalised package like Maya, Max, Softimage are packages that let you model, render, animate, texture, and create dynamics all within the same application. The interfaces have a steep learning curve, but there isn't any 3D program you can't learn if you take the time to use it and follow some tutorials. Max and Maya are the most hyped and so therefore the most used, they have the most available documentation online. Which program you choose is solely dependent on your own personal taste and which aspect of the 3D industry you want to be involved in. You heard wrong, there is no one program that is better than the rest, it has and always will be the skill level of the artist. You aren't going to find a tutorial for everything out there, but most will explain techniques that you need to adapt in order for you to achieve whatever final result you want.Ģ.) "Wow! That's a lot of programs! Which one is best? I heard _ is best." There are many on the net, they range from text and image tutorials to video tutorials. Once you obtain one the next step is to start with tutorials. There are many ways to get started, the quickest way is to actually start with a 3D program.
